I came across a brilliantly ambitious model that spoke to me. Gregory Bateson's attempt spoke to that urge in so many of us humans, "if only we could model catastrophe we could avoid it!"
I love "hubris" as a module in this system. Classic political science! I wanted to accentuate the strength of "hubris", since in my studies hubris seems like an ultimate driver of humanity and deserves more attention when invoked. So I recreated the diagram in vector form to explore:
Now it occurs to me that the model should be alive and that the central modules should have tunable parameters. So for example, hydrocarbon-dominant technology increases pollution, but fusion-dominant technology reduces pollution. Then the size of the outer modules either grows or shrinks. If a module becomes too big it will eat the model and the sim is over. Getting rid of them can become a goal of a gamified form of this model. The inner modules touching or overlapping could add further complexity over time to better express the nature of the listed dynamics.
I'm still thinking of all the parameters, but I think this could be a fascinating model to animate as a simulation of itself! I'm hoping I could do it in p5.js or D3.js.
This will be a fun experiment!